Thursday, April 29, 2010

Toon Boom Studio 4

Toon Boom

Toon Boom Animation Inc. is a Canadian software company, which specializes in animation production software. Founded in 1994 and based in Montreal, Quebec, Toon Boom develops animation and storyboarding software for film, television, web animation, games, mobile devices, and training applications. In 2005, Toon Boom was awarded a Primetime Emmy in Engineering.

Toon Boom's client base ranges from professional studios to individual animators and colleges. Prestigious customers include: Walt Disney Animation Studios and Walt Disney Television Animation, Nelvana, Warner Bros. Animation, Walking the Dog, Mercury Filmworks, China Central Television, Toonz India Ltd, eMation, Rough Draft Korea, Alphanim, Cosgrove Hall, Cromosoma and Enarmonia.
In 2006, the IT Federation of Quebec (FIQ) awarded the company an OCTAS 2006 award in the Multimedia – Educational and Cultural Sector category for Toon Boom Studio 3.0. In 2007, the FIQ awarded Toon Boom an OCTAS award in the Best Technology Innovation category for Toon Boom Storyboard Pro. In 2008, Flip Boom was awarded the Parents' Choice Gold Award. In 2009, Flip Boom was granted the Editor's Choice by the Children Technology Review. In 2010, Flip Boom All-Star was granted a Parents’ Choice Silver Award.

Tuesday, April 27, 2010

Just Animation Video

The Basic Animation

The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a][1] Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
The book and its principles have become generally adopted, and have been referred to as the "Bible of the industry."[by whom?] In 1999 the book was voted number one of the "best animation books of all time" in an online poll. Though originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation.

What is Animation ???

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.

Type of Animation

Traditional Animation
Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.
Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional animated films which were produced with the aid of computer technology include The Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001), Treasure Planet (USA, 2002) and Les Triplettes de Belleville (2003).